We need to go deeper ai crew full#
Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad BossesA variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in.
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The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.Procedural Generation The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 6 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.Pilot and Maintain Your Submarine Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.Customize Your Adventurer Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.Unlock a Variety of Tools From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered! More Biomes and EnemiesA total of 10 unique biomes are planned for the full release. 2-4-Player Co-op Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other.
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To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. Mix in variability between uberNPCs and shitNPCs and the fact that meatsacks can be prone to disconnection, AFKs, and sabotage.WARNING: THIS GAME IS CO-OP ONLY. Mixed Player/NPC Crew including skilled playersġ Player and well-chosen/prepared NPCs, automated-systems, and preconfigured "macros" of whatever sorts are availableġ00% Player Crew with on-board alternates, all on voice-comms with a command structure but with the low skills often seen in my randomly-queued Rocket League teammatesġ00% Player Crew without alternates or command structure and with low skillsġ Player running between control stations
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![we need to go deeper ai crew we need to go deeper ai crew](https://pbcdn1.podbean.com/imglogo/image-logo/11464531/ludovic-sanson-pirate-captainbd.jpg)
I'm still assuming we have a hierarchy along these lines (best to worst):ġ00% Player Crew with on-board alternates, all on voice-comms with a command structure and high skillsġ00% Player Crew without alternates or command structure but still with high skills As far as I know, I should be able to hire a 100% NPC crew for my Orion, so long as I'm willing to accept the NPC's likely lack of critical thinking skills. I'm curious what OP ( /u/jaxigar) knows versus what OP picked up 2nd hand from unsourced opinions.